Nosework & Alerts
Rubble Search (RH – T)
General Rules
- Search area boundaries are visibly defined or clearly marked.
- Hiding places prepared by organiser per TJ directive, meeting safety guidelines.
- VPs must be in position 10 min before D is dispatched.
- Prior to search and tactic announcement: DH may check the periphery of search area without D (brief overview / due diligence) — this time counts against the allotted search time. D must remain at designated spot during this time.
- DH may follow D into rubble as soon as TJ allows (usually when D has definitively left DH).
Evaluation Criteria — Dog
- Mobility: rubble-specific mobility, type, dealing with difficulties, endurance (weighted more than area).
T V — Rubble Pre-test
Max: 100 points
| Component | Points |
|---|---|
| Work mode in search | 30 p |
| Alert at person | 70 p |
| Parameter | Value |
|---|---|
| Search area | min 400–600 m², one level, various construction materials |
| Visibility | Area should be visible to DH |
| Victims | 1 VP, hidden covered |
| Time | max 10 minutes |
Evaluation:
- 1st false alert: −20 points
- VP not found → cannot pass
T A — Rubble A
Max: 200 points
| Component | Points |
|---|---|
| Alert exercise | 20 p |
| Directability | 10 p |
| Search Intensity | 20 p |
| Mobility | 10 p |
| Independence | 10 p |
| Tactic & Teamwork | 10 p |
| Alerts (2 persons × 60 p each) | 120 p |
| Parameter | Value |
|---|---|
| Search area | min 800–1,000 m², one or more levels, various materials |
| Restrictions | No pure building searches; individual rooms may be included |
| Required features | Dark rooms/cavities and deep hides must be present |
| Victims | 2 VP, hidden covered |
| Time | max 20 minutes |
Alert exercise:
- Alert place outside search area, clearly recognizable.
- Hide: pipe with lid, or crate; work starts 10 m from VP position.
Execution:
- After alert exercise, DH goes to start position; TJ announces tactical situation.
- At TJ instruction, work continues after alert.
- From DH’s location: may dispatch D once for continued search.
Evaluation:
- 1st false alert: −40 points
- VP not found → cannot pass; max achievable = 139 points
T B — Rubble B
Max: 200 points
| Component | Points |
|---|---|
| Alert exercise | 20 p |
| Directability | 10 p |
| Search Intensity | 20 p |
| Mobility | 10 p |
| Independence | 10 p |
| Tactic & Teamwork | 10 p |
| Alerts (3 persons × 40 p each) | 120 p |
| Parameter | Value |
|---|---|
| Search area | min 1,200–1,500 m², one or more levels, various materials |
| Restrictions | No pure building searches; individual rooms may be included |
| Required features | Min 6 hides: min 2 dark rooms/cavities + min 2 deep hides (~2 m rubble) or elevated hides (max 2 m) + min 2 hide variants; coverage inconspicuous |
| Victims | 3 VP, hidden covered |
| Time | max 30 minutes |
Key difference from T A:
- D may not have visible and/or physical contact with VP (Levels A and B).
- VP coverage must be inconspicuous.
Execution:
- At TJ instruction, work continues after alert.
- From DH’s location: may dispatch D once for continued search.
Evaluation:
- 1st false alert: −40 points
- VP not found → cannot pass; max achievable = 139 points
Source: exercises/17_rubble_search.md